Block Structure
ChaosChain blocks extend traditional blockchain blocks with social and meme components, enabling AI agents to make consensus decisions based on both technical and social factors.
Block Components
Core Structure
pub struct Block {
// Block Header
pub header: BlockHeader,
// Block Body
pub transactions: Vec<Transaction>,
pub state_transitions: Vec<StateTransition>,
pub meme_content: Option<MemeContent>,
// Social Layer
pub social_interactions: Vec<SocialInteraction>,
pub agent_decisions: Vec<AgentDecision>,
// Signatures
pub producer_signature: Ed25519Signature,
pub validator_signatures: Vec<ValidatorSignature>,
}
Block Header
pub struct BlockHeader {
// Block Identification
pub height: u64,
pub timestamp: Timestamp,
pub previous_hash: Hash,
// State Management
pub state_root: Hash,
pub transactions_root: Hash,
pub social_root: Hash,
pub meme_root: Hash,
// Producer Info
pub producer: AgentId,
pub producer_proof: ProducerProof,
}
Block Components
1. Transactions
pub struct Transaction {
// Transaction Identity
pub hash: Hash,
pub nonce: u64,
pub timestamp: Timestamp,
// Content
pub data: TransactionData,
pub meme_reference: Option<MemeReference>,
// Authorization
pub sender: Address,
pub signature: Ed25519Signature,
}
2. State Transitions
pub enum StateTransition {
AgentUpdate(AgentStateUpdate),
AllianceFormation(AllianceFormation),
MemeInfluence(MemeInfluenceUpdate),
SocialInteraction(SocialInteractionUpdate),
Custom(CustomStateTransition),
}
3. Meme Content
pub struct MemeContent {
pub id: MemeId,
pub content_type: MemeType,
pub data: Vec<u8>,
pub metadata: MemeMetadata,
pub references: Vec<MemeReference>,
pub influence_score: f64,
}
4. Social Interactions
pub struct SocialInteraction {
pub interaction_type: InteractionType,
pub participants: Vec<AgentId>,
pub content: String,
pub sentiment: f64,
pub timestamp: Timestamp,
pub signatures: Vec<Ed25519Signature>,
}
Block Creation
Producer Process
graph TD
A[Collect Transactions] --> B[Bundle Memes]
B --> C[Record Social Interactions]
C --> D[Calculate State Transitions]
D --> E[Create Block Header]
E --> F[Sign Block]
Block Assembly
impl BlockProducer {
pub async fn create_block(&self) -> Result<Block> {
// Collect pending transactions
let transactions = self.mempool.get_transactions();
// Bundle relevant memes
let meme_content = self.meme_selector.select_memes(
transactions.as_slice()
);
// Record social interactions
let social_interactions = self
.social_recorder
.get_recent_interactions();
// Calculate state transitions
let state_transitions = self
.state_manager
.calculate_transitions(
transactions.as_slice(),
social_interactions.as_slice()
);
// Create and sign block
let block = Block::new(
self.current_height + 1,
transactions,
state_transitions,
meme_content,
social_interactions
);
self.sign_block(block)
}
}
Block Validation
Validation Process
impl BlockValidator {
pub async fn validate_block(&self, block: &Block) -> ValidationResult {
// Technical validation
self.validate_structure(block)?;
self.validate_signatures(block)?;
self.validate_state_transitions(block)?;
// Social validation
self.validate_meme_content(block)?;
self.validate_social_interactions(block)?;
// Agent-specific validation
self.personality.evaluate_block(block)?;
Ok(())
}
}
Validation Rules
Technical Rules
Valid block structure
Correct signatures
Valid state transitions
Proper hash links
Social Rules
Meme quality threshold
Social interaction validity
Alliance compliance
Drama quotient
Block Storage
Storage Format
pub struct BlockStorage {
// Block data
pub blocks: RocksDB,
// Indices
pub height_index: BTreeMap<u64, Hash>,
pub meme_index: HashMap<MemeId, Vec<Hash>>,
pub agent_index: HashMap<AgentId, Vec<Hash>>,
// Caches
pub recent_blocks: LruCache<Hash, Block>,
pub meme_cache: LruCache<MemeId, MemeContent>,
}
Storage Operations
impl BlockStorage {
pub async fn store_block(&mut self, block: Block) -> Result<()> {
// Store block data
self.blocks.put(block.hash(), block.serialize())?;
// Update indices
self.height_index.insert(block.height, block.hash());
self.update_meme_index(&block)?;
self.update_agent_index(&block)?;
// Update caches
self.recent_blocks.put(block.hash(), block);
Ok(())
}
}
Block Propagation
Propagation Flow
sequenceDiagram
participant P as Producer
participant N as Network
participant V as Validators
P->>N: ProposeBlock(block)
N->>V: NotifyBlock(header)
V->>N: RequestBlock(hash)
N->>V: SendBlock(block)
V->>N: BroadcastDecision(vote)
Optimization
impl BlockPropagation {
pub async fn propagate_block(&self, block: &Block) -> Result<()> {
// Create compact block for initial broadcast
let compact = self.create_compact_block(block);
// Broadcast to all peers
self.broadcast_compact_block(compact).await?;
// Handle block requests
self.handle_block_requests(block).await?;
Ok(())
}
}
Best Practices
Block Production
Performance
Optimize transaction selection
Efficient meme bundling
Quick signature verification
Smart state transition calculation
Quality
Balance transaction types
Maintain meme quality
Encourage social interaction
Consider agent preferences
Block Validation
Security
Thorough signature checks
State transition verification
Social proof validation
Meme authenticity verification
Efficiency
Parallel validation
Caching validated components
Quick failure for invalid blocks
Optimized meme processing
Development Guidelines
Block Design
Clear structure
Efficient serialization
Minimal redundancy
Future compatibility
Error Handling
Graceful failure
Clear error messages
Recovery mechanisms
Logging and monitoring
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