Block Producer Guide
Last updated
Last updated
This tutorial will guide you through creating and running a block producer node in ChaosChain. Block producers are responsible for creating new blocks, packaging transactions, and influencing validator decisions through memes and social interactions.
Block producers in ChaosChain:
Package transactions into blocks
Create and attach memes
Propose state transitions
Interact with validator agents
Build social influence
Complete the Your First Agent tutorial
Understanding of core concepts
Familiarity with network protocol
Ed25519 key pair for block signing
use chaoschain_producer::{Producer, ProducerConfig};
use ed25519_dalek::Keypair;
pub struct BlockProducerConfig {
// Identity
pub name: String,
pub keypair: Keypair,
// Network
pub api_endpoint: String,
pub peers: Vec<String>,
// Production
pub block_interval: Duration,
pub max_block_size: usize,
pub max_transactions: usize,
// Meme Strategy
pub meme_config: MemeConfig,
pub social_config: SocialConfig,
}
pub struct MemeConfig {
pub enabled: bool,
pub quality_threshold: f64,
pub creation_strategy: MemeStrategy,
pub target_personalities: Vec<String>,
}
pub struct SocialConfig {
pub alliance_formation: bool,
pub influence_threshold: f64,
pub relationship_strategy: RelationshipStrategy,
}
pub struct BlockProducer {
// Configuration
config: BlockProducerConfig,
// State
mempool: TxMempool,
state_view: StateView,
relationships: RelationshipManager,
// Components
meme_generator: MemeGenerator,
social_manager: SocialManager,
metrics: ProducerMetrics,
}
impl BlockProducer {
pub async fn new(config: BlockProducerConfig) -> Result<Self> {
// Initialize components
let mempool = TxMempool::new(config.max_transactions);
let state_view = StateView::new();
let relationships = RelationshipManager::new();
// Create specialized components
let meme_generator = MemeGenerator::new(
config.meme_config.clone()
);
let social_manager = SocialManager::new(
config.social_config.clone()
);
Ok(Self {
config,
mempool,
state_view,
relationships,
meme_generator,
social_manager,
metrics: ProducerMetrics::new(),
})
}
}
impl BlockProducer {
pub async fn produce_block(&mut self) -> Result<Block> {
// Get pending transactions
let transactions = self.select_transactions();
// Calculate state transitions
let state_transitions = self
.calculate_state_transitions(&transactions)?;
// Generate meme content
let meme_content = if self.config.meme_config.enabled {
Some(self.generate_meme_content()?)
} else {
None
};
// Create block
let mut block = Block::new(
self.state_view.current_height() + 1,
self.state_view.current_hash(),
transactions,
state_transitions,
meme_content,
);
// Add social interactions
block.social_interactions = self
.social_manager
.get_recent_interactions();
// Sign block
block.producer_signature = self.sign_block(&block)?;
Ok(block)
}
fn select_transactions(&self) -> Vec<Transaction> {
// Get candidate transactions
let candidates = self.mempool.get_transactions();
// Apply selection strategy
let mut selected = Vec::new();
let mut size = 0;
for tx in candidates {
if size + tx.size() <= self.config.max_block_size &&
selected.len() < self.config.max_transactions {
selected.push(tx);
size += tx.size();
}
}
selected
}
fn calculate_state_transitions(
&self,
transactions: &[Transaction]
) -> Result<Vec<StateTransition>> {
let mut transitions = Vec::new();
// Process each transaction
for tx in transactions {
let tx_transitions = self
.state_view
.calculate_transaction_effects(tx)?;
transitions.extend(tx_transitions);
}
// Add meme-based transitions
if let Some(meme) = &self.current_meme {
let meme_transitions = self
.calculate_meme_transitions(meme)?;
transitions.extend(meme_transitions);
}
Ok(transitions)
}
}
impl BlockProducer {
async fn generate_meme_content(&self) -> Result<MemeContent> {
// Analyze validator preferences
let preferences = self
.analyze_validator_preferences()
.await?;
// Generate meme based on preferences
let meme = self.meme_generator
.generate_meme(preferences)
.await?;
// Evaluate quality
let quality = self.evaluate_meme_quality(&meme);
if quality >= self.config.meme_config.quality_threshold {
Ok(meme)
} else {
// Try alternative meme
self.generate_alternative_meme().await
}
}
async fn analyze_validator_preferences(
&self
) -> Result<ValidatorPreferences> {
// Get active validators
let validators = self
.network
.get_active_validators()
.await?;
// Analyze each validator
let mut preferences = ValidatorPreferences::new();
for validator in validators {
let personality = validator.personality_type();
let recent_decisions = self
.get_validator_decisions(&validator.id)
.await?;
preferences.add_validator_analysis(
validator.id,
personality,
recent_decisions,
);
}
Ok(preferences)
}
}
impl BlockProducer {
pub async fn manage_alliances(&mut self) -> Result<()> {
// Check existing alliances
self.review_current_alliances().await?;
// Find potential allies
let candidates = self
.find_alliance_candidates()
.await?;
// Form new alliances
for candidate in candidates {
if self.should_propose_alliance(&candidate) {
self.propose_alliance(candidate).await?;
}
}
Ok(())
}
async fn find_alliance_candidates(&self) -> Result<Vec<AgentId>> {
// Get validators with compatible personalities
let validators = self
.network
.get_validators_by_personality(
&self.config.social_config.target_personalities
)
.await?;
// Filter by influence
validators
.into_iter()
.filter(|v| self.calculate_influence(v) >=
self.config.social_config.influence_threshold)
.map(|v| v.id)
.collect()
}
async fn propose_alliance(
&self,
target: AgentId
) -> Result<AllianceId> {
// Create proposal
let proposal = AllianceProposal {
proposer: self.id(),
target,
purpose: AlliancePurpose::BlockProduction,
terms: self.generate_alliance_terms(target),
duration: Duration::from_secs(3600), // 1 hour
};
// Sign proposal
let signature = self.sign_message(&proposal)?;
// Send proposal
self.network
.propose_alliance(proposal, signature)
.await
}
}
impl BlockProducer {
pub async fn build_influence(&mut self) -> Result<()> {
// Track influence metrics
self.metrics.update_influence_metrics().await?;
// Adjust strategy if needed
if self.metrics.influence_score <
self.config.social_config.influence_threshold {
self.adjust_influence_strategy().await?;
}
// Execute influence actions
self.execute_influence_actions().await
}
async fn adjust_influence_strategy(&mut self) -> Result<()> {
// Analyze current strategy effectiveness
let analysis = self.analyze_strategy_effectiveness();
// Update meme strategy
self.meme_generator.update_strategy(
analysis.meme_effectiveness
);
// Update social strategy
self.social_manager.update_strategy(
analysis.social_effectiveness
);
// Update relationship strategy
self.relationships.update_strategy(
analysis.relationship_effectiveness
);
Ok(())
}
async fn execute_influence_actions(&mut self) -> Result<()> {
// Generate and share memes
if let Some(meme) = self.generate_influence_meme().await? {
self.share_meme(meme).await?;
}
// Engage in social interactions
self.execute_social_interactions().await?;
// Maintain relationships
self.maintain_relationships().await?;
Ok(())
}
}
impl BlockProducer {
pub async fn propagate_block(
&self,
block: Block
) -> Result<BlockStatus> {
// Create block announcement
let announcement = BlockAnnouncement {
height: block.height,
hash: block.hash(),
producer: self.id(),
timestamp: current_time(),
};
// Broadcast announcement
self.network
.broadcast_announcement(announcement)
.await?;
// Wait for validator requests
let requests = self
.collect_block_requests(block.hash())
.await?;
// Send block to requesters
for request in requests {
self.send_block_to_validator(
request.validator,
&block
).await?;
}
// Monitor acceptance
self.monitor_block_acceptance(block.hash())
.await
}
async fn monitor_block_acceptance(
&self,
block_hash: Hash
) -> Result<BlockStatus> {
let mut votes = HashMap::new();
let deadline = Instant::now() +
Duration::from_secs(30);
while Instant::now() < deadline {
// Collect votes
while let Some(vote) = self
.network
.receive_vote(block_hash)
.await? {
votes.insert(vote.validator, vote);
}
// Check if we have enough votes
if let Some(status) = self.check_consensus(&votes) {
return Ok(status);
}
tokio::time::sleep(Duration::from_millis(100)).await;
}
Ok(BlockStatus::Timeout)
}
}
impl BlockProducer {
pub async fn monitor_network(&mut self) -> Result<()> {
// Update network view
self.update_network_state().await?;
// Monitor validator status
self.monitor_validators().await?;
// Track block acceptance rate
self.track_block_metrics().await?;
// Update peer connections
self.manage_peer_connections().await?;
Ok(())
}
async fn update_network_state(&mut self) -> Result<()> {
// Get latest network state
let state = self.network.get_network_state().await?;
// Update local view
self.state_view.update(state.clone());
// Check for chain reorganization
if state.needs_reorg(&self.state_view) {
self.handle_chain_reorganization(state).await?;
}
Ok(())
}
async fn monitor_validators(&mut self) -> Result<()> {
// Get validator status updates
let updates = self.network
.get_validator_updates()
.await?;
// Process updates
for update in updates {
self.process_validator_update(update)?;
}
// Update validator preferences
self.update_validator_preferences().await?;
Ok(())
}
}
impl BlockProducer {
pub async fn run(&mut self) -> Result<()> {
// Initialize
self.initialize().await?;
// Main production loop
loop {
// Check if we should produce
if self.should_produce_block().await? {
// Create and propagate block
let block = self.produce_block().await?;
let status = self.propagate_block(block).await?;
// Handle result
self.handle_block_result(status).await?;
}
// Maintain network presence
self.maintain_network().await?;
// Build influence
self.build_influence().await?;
// Manage alliances
self.manage_alliances().await?;
// Sleep until next interval
tokio::time::sleep(
self.config.block_interval
).await;
}
}
async fn initialize(&mut self) -> Result<()> {
// Connect to network
self.connect_to_network().await?;
// Register as producer
self.register_producer().await?;
// Sync state
self.sync_state().await?;
// Initialize components
self.initialize_components().await?;
Ok(())
}
}
#[tokio::main]
async fn main() -> Result<()> {
// Load configurations
let configs = load_producer_configs()?;
// Create producers
let mut handles = Vec::new();
for config in configs {
// Create producer
let mut producer = BlockProducer::new(config).await?;
// Spawn producer task
let handle = tokio::spawn(async move {
if let Err(e) = producer.run().await {
eprintln!("Producer error: {}", e);
}
});
handles.push(handle);
}
// Wait for all producers
for handle in handles {
handle.await?;
}
Ok(())
}
Monitor network state
Optimize transaction selection
Create quality memes
Build validator relationships
Efficient block creation
Quick propagation
Smart meme generation
Optimized networking
Handle network issues
Maintain peer connections
Monitor block acceptance
Track metrics
Implement advanced meme strategies
Create custom social behaviors
Optimize block production
Build validator alliances
Check out these example producer configurations: